![]() This release is a Technology Preview, which means it's an early look at this new direction. We’ve separated out standard Photoshop from the interface so that we can use this layer to create new UI, smarter interactions, and top-requested features. It's an HTML5/CSS/JS layer built on top of Photoshop. Important: Design Space (Preview) requires Mac OS X 10.10 or Windows 8.1 64-bit OS or later and is currently displayed only in English.ĭesign Space (Preview) is aimed at becoming a modern design experience inside Photoshop streamlined for the requirements of web, UX, and mobile app designers. Ability to add keyboard shortcuts to toggle Airbrush mode.Ability to add keyboard shortcuts to toggle the brush pressure controls size and opacity.Name or color value is now displayed in the tooltip for recently-used colors in the Swatches palette.Improved detection of problematic graphics card drivers and crash prevention.Divide Slices command limits increased performance improved. ![]()
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Subscribed Calendars declarative configurationĮnrollment in MDM involves enrolling client certificate identities using protocols such as Automated Certificate Management Environment (ACME), or Simple Certificate Enrollment Protocol (SCEP).Software Update declarative configuration.Service configuration files declarative configuration.Screen Sharing declarative configuration.Passkey Attestation declarative configuration.Legacy profile declarative configuration.Legacy interactive profile declarative configuration.Google Accounts declarative configuration. ![]() Authentication credentials and identity asset settings.Privacy Preferences Policy Control payload settings.Dynamic WEP, WPA Enterprise, and WPA2 Enterprise settings.Kernel Extension Policy payload settings.Extensible Single Sign-on Kerberos payload settings.Extensible Single Sign-on payload settings.Exchange Web Services (EWS) payload settings.Exchange ActiveSync (EAS) payload settings.Conference Room Display payload settings.Certificate Transparency payload settings.Certificate Revocation payload settings.Certificate Preference payload settings.Cellular Private Network payload settings.Autonomous Single App Mode payload settings.Active Directory Certificate payload settings.Automated Certificate Management Environment (ACME) payload settings.Automated Device Enrollment MDM payload list. ![]()
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![]() An expansion to SimBin’s previous title, Race 07, an officially licensed simulator of the World Touring Car Championship, GTR Evolution brings a broader perspective to a game which specialized in touring cars, adding new cars of several different classes, along with new tracks, including the legendary Nurburgring Nordschleife, one of the most famous – and infamous – race tracks in the world. ![]() GTR Evolution is essentially a racing simulator of the most accurate kind, focusing on bringing as many details from the world of circuit auto racing into the game as possible. Formerly responsible for the GTR series of grand touring car simulators, their latest release, GTR Evolution is no exception. SimBin Studios make games which fit very much into the latter category. The other end of the scale is occupied by a variety of racing simulators, where accuracy is king and any attempt at The Fast and The Furious-style drifting will usually result in disaster. On one end of the scale reside the likes of Mario Kart, where the laws of physics are resolutely ignored and powersliding is not only effective, but often an imperative strategy. The racing game genre encompasses a diverse range of games, from the completely absurd to the extremely realistic. ![]() ![]() Here the quality of the metal, and manufacturing to precision tolerances, contributes to both longevity and reliability, as well as providing the opportunity to raise rev limits and increase peak power output. Often – and certainly when dealing with race specification engines – we will focus upon uprating components, especially highly-stressed items such as valves, pistons, con-rods and the crankshaft. So, If you’re prepared to expend time, effort, and make an investment in superior quality components, these engines still offer scope for improvement in the hands of a skilled engine tuner. Whilst modern stock engines have attained extraordinary levels of performance and durability they are still constrained by some inherent limitations: factors such as manufacturing cost and the practicalities of production, as well as the rigorous demands of legislative compliance, all impose limits upon achievable performance. But we can undertake tuning and development work on just about any make and size of engine or type of machine. Of course we are known for specialising in certain engines – notably Suzuki’s SFV650 twin and the Triumph 675 triple – and renowned for our accumulated expertise, and proven success, with optimising these powerplants for track and racing applications. ![]() We then interpret this information, in combination with our knowledge and experience of the techniques that are available to improve the engine’s performance to fulfil the customer’s requirements. The engine tuning and development work we do at JHS Racing commonly begins with the use of our dynamometer to accurately measure the engine’s output. Rev ceilings that were once confined to short-life racing engines have now become standard and are covered by warranty with 10k service schedules!Īgainst this background the work of the engine tuner is now often a matter of refinement – altering characteristics to suit specific applications – rather than simply chasing massive output gains. Modern motorcycle engines in stock form are fantastically advanced achievements of automotive engineering. Tuning and building high performance motorcycle engines is a matter of combining and balancing many complex factors, together with the application of a great deal of knowledge, experience and expertise. You can depend on us to provide you with the competitive advantage. JHS Racing is an accomplished and experienced racing motorcycle engine tuning workshop with a proven history of developing motorcycles to a very high standard, including wins at the Manx Grand Prix together with various class lap records. ![]() ![]() Celemony says the algorithm listens the way humans do, rather than taking an average pitch over a note’s duration. Otherwise, the sibilance tends to become an unvoiced ‘th’ sound.Ĭonversely, you can kill the vowels and keep the sibilance, which can be useful if, for example, you need to add intelligibility back into BVs.Ĭelemony has also improved the accuracy of its Melodic algorithm, as we learn when we compare a singer’s performance in Melodyne 4 and 5, with automatic pitch quantisation applied, and hear a subtle difference. That said, we advise against reducing sibilance en masse when decreasing by more than 50 per cent on lead vocals. As if by magic, as you drop its level, the Balance tool will only reduce the sibilants, leaving you with cleaner vocals and no need for a plug-in de-esser. If you have a single problematic consonant, you can dial it back with the Sibilant Balance tool, which can also tackle all your sibilants in one go. The first is that you can now see sibilants, whose vertical stripes mark them out from regular notes. Melodyne 5 now detects this automatically, which that’s important for two reasons. ![]() You could get around this by splitting the consonant from the vowel but this was time-consuming. If you wanted to tune a note with a consonant attached, it meant retuning everything, and sometimes the result wouldn’t sound natural. In previous versions of Melodyne, the software had no way of determining the difference between sung vowel sounds and consonants. Sibilance detection is the headline here. There’s also a new fade tool that can be used on individual notes within chords, a new levelling macro, chord recognition, and a percussive pitched algorithm. The most significant updated feature in the new Melodyne 5 is the Melodic algorithm, with sibilance detection and improved pitch identification to make corrected notes sound more in tune. ![]() What will be the ultimate factor in a decision of Unlocker vs LockHunter is “which one works on my computer”. So, in conclusion, both Unlocker and LockHunter are very similar, and very useful programs. I don’t know if LockHunter is able to do this or not because the developer does not specifically state the feature nor have I run into an issue (yet) where LockHunter told me to reboot my computer. One potential pro Unlocker may have over LockHunter is Unlocker is able to complete any task after a reboot if it is unable to perform the task right then and there. Unlocker is a 255 KB download while LockHunter is ~1.2 MB.Unlocker does not have much of an interface outside of initiating it via the context-menu whereas you can always launch LockHunter separately or via context-menu.Unlocker allows you to rename or move files from within the program (in addition to deleting them) while LockHunter does not (however you can always rename or move files using native Windows commands after you unlock them).Unlocker has some sort of “assistant” that is supposed to you do something, which I was unable to test because it doesn’t work in Vista or Win7, while LockHunter doesn’t.LockHunter has a much more aesthetically pleasing and organized interface than Unlocker.What I am trying to say is, files deleted with Unlocker do not go to Recycle Bin. Comparitvely, Unlocker deletes it to… well I don’t know wherever prema-deleted files go to I guess. When LockHunter deletes a file, it deletes it to Recycle Bin so you have a chance of recovering it if you decide later on deleting it was a mistake or whatever.Unlocker officially supports Windows 2000/XP/2003/Vista (although it seems to work fine on Win7) but only works on 32-bit.LockHunter officially supports Windows 2000/XP/2003/Vista/Win7 and works on 32-bit and 64-bit.There is only one major difference between the two… Delete the file (or folder) once unlockedĪdditionally, both Unlocker and LockHunter create right-click context menu entries so you can easily unlock files (or folders).Īs you can see, the core features of Unlocker and LockHunter are the same both will give you the similar ability to unlock files or folders.Selectively close detected processes (or close them all).Unlock the file (or folder) in one click.currently locking the file (or folder) you want to unlock Detect and display all processes, DLLs, files, programs, etc.That being said, Unlocker and LockHunter both can do the following: However, in LockHunter’s defense, has been actively developed in 2009 than Unlocker (Unlocker’s last release was in 2008). The first thing you should know about these two utilities is Unlocker is somewhat of a “veteran” while LockHunter is the “new kid on the block” (in fact LockHunter is still in Beta). Now onto the core part of this article: Unlocker vs LockHunter. However for the every now and then stubborn file, file unlockers can be very useful. Now if you continually and repeatedly get an error when trying to move, delete, rename, or modify files, you most likely have malware installed on your computer and a file unlocker will not solve all your problems (it can still help though). A file unlocker, in layman’s terms, terminates all open connections/links to the file in question and allows you to do what you want with the file. So to combat this problem, “file unlockers” were created. Windows can be nasty like that (often times there is useless activity, that you are not aware of, related to handles, DLLs, blah, blah going on in the background even after you stop using a program). Most of the times whenever this problem happens, it seems like even if you close all possible open programs you can think of, you are still unable to move, delete, rename, or modify that bloody file. Have you ever tried to move, delete, rename, or modify a file (or folder) and were slapped on the wrist by Windows because either the file (or folder) “is in use by a program”, you are “denied access” (even though you have administrator access to the computer), or something similar? I know I have run into this problem many times. So, which one is better to have, and why it is better? Lets find out.īefore I delve into the discussion on Unlocker and LockHunter respectively, let me explain really quickly what I mean by “file unlocker” for those that are confused. Yet, both are excellent “file unlockers”. On the other hand relative few of us have heard of LockHunter. ![]() Most of us know, or have heard about, Unlocker. ![]() (Unfortunately i can’t say anything about how using OpenCL 2.0 device side enqueue would change this picture) With OpenCL 1.2 i have 50 CPUGPU interactions per frame.īecause there is no indirect dispatch i need to set the amount of work from CPU for each kernel (often requiring a read back from previous results), and this is the reason why CL is slow.Ĭomparing only the GPU runtime and ignoring the above limitation VK is still about 10 % faster on average on AMD. If a GPU is able to store and process command buffers on its own that means only one CPUGPU interaction per frame. With VK i can pre record all this to a single command buffer and need only one submission per frame. ![]() My results are a comparision of OpenCL 1.2 vs VK only (NVidia does not support CL 2.0), and with this VK is a lot faster: I also feed both my VK / CL code path with the same shader code (using a preprocessor to generate GLSL and OpenCL C from the same source files). I use OpenCL for those reasons: AMD CodeXL tools don’t work yet for VK, OpenCL is much easier to use to test some stuff quickly, it’s good to compare performance. I’m working on a very large and complex compute project (realtime GI) and i’m pretty sure my results are good for a generic comparision between OpenCL and VK. But I have not seen any data from any vendors. I can imagine that since OpenCL is still pretty new, and its SW overhead should not be as severe as OpenGL’s. Vulkan compute in terms of software overhead. I am curious if anyone has compared OpenCL vs. ![]() In terms of SW overhead, Vulkan has tremendous advantage over OpenGL. while Vulkan Compute is inherited from the GL compute and it covers only a subset of features OpenCL 2.0 supports. CL 2.0 supports the SVM and other advanced features like pipe and kernel enqueue kernel. In terms of feature wise, OpenCL looks a lot more mature than Vulkan Compute. Vulkan Compute has the advantage of unifying the graphics and compute and there should be no or very little overhead for switching between compute and graphics. Is there any comparison between OpenCL and Vulkan compute, for example, feature, performance, flexibility and usability? It looks to me that OpenCL is still superior than Vulkan compute, if the use case is a pure compute case in which rendering is not needed. After Google purged a lot of apps from the Google Play Store, the number of apps has risen back to over 3 million Android applications. ![]() Since 2018, Google has gradually sunsetted the Play brand: Play Newsstand was rebranded as Google News in 2018 Play Music was discontinued in favor of YouTube Music in 2020 and Play Movies & TV was rebranded as Google TV in 2021.Ĭatalog content Android applications įurther information: Android (operating system) Global availability of Google Playīy 2017, Google Play featured more than 3.5 million Android applications. Following their rebranding, Google has expanded the geographical support for each of the services. Google Play was launched on March 6, 2012, bringing together Android Market, Google Music, Google Movies, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. It has been the subject of multiple issues concerning security, in which malicious software has been approved and uploaded to the store and downloaded by users, with varying degrees of severity. The Google Play Store had over 82 billion app downloads in 2016 and over 3.5 million apps published in 2017, while after a purge of apps, it is back to over 3 million. Applications utilizing the hardware capabilities of a device can be targeted at users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). ![]() They can be downloaded directly on an Android device through the proprietary Google Play Store mobile app or by deploying the application to a device from the Google Play website. Content that has been purchased on Google Play Movies & TV and Google Play Books can be accessed on a web browser and through the Android and iOS apps.Īpplications are available through Google Play either for free or at a cost. Google Play has also served as a digital media store, offering games, music, books, movies, and television programs. It serves as the official app store for certified devices running on the Android operating system and its derivatives, as well as ChromeOS, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play, also known as the Google Play Store or Play Store and formerly Android Market, is a digital distribution service operated and developed by Google. Online music store (closed in December 2020) March 6, 2012 11 years ago ( ) (as Google Play)ģ5.1.11 / March 30, 2023 9 months ago ( ) ģ3.5.16 / December 8, 2022 13 months ago ( ) ģ3.2.42 / November 28, 2022 13 months ago ( ) Īndroid, Android TV, Wear OS, ChromeOS, Webĭigital distribution, app store, mobile game store, video on demand, ebook store In addition, if you feel like enjoying the entire catalog of Android games on Windows, you can also download Windows Subsystem for Android and the Uptodown store to install apps without limit.October 22, 2008 15 years ago ( ) (as Android Market) If you want to try Google Play games on Windows with Android, you can download Google Play Games Beta. Hardware virtualization enabled in the BIOS Processor with at least four physical cores In addition, several minimum hardware and software requirements must be met, including the following: ![]() ![]() To enjoy the games, you must install them and have a keyboard and mouse. The games between titles are synchronized since, to access Google Play Games Beta, you have to log in with your Google account. In addition, the company is also striving to add new features to make it easier to use Android apps on Windows. However, Google is working to increase the number of compatible titles. The number of games that can be run with Google Play Games Beta is limited because Google has to validate them individually. This new tool from Google works outside of Windows Subsystem for Android (WSA), so you don't have to install this compatibility layer to play Android titles natively on Windows. Google Play Games Beta is the official Google app that allows you to enjoy games from the Google Play Store. |
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